7 Fascinating Things You Probably Didn’t Know About Walt Disney Co.

From a solar farm in the shape of Mickey Mouse’s head to producing a precursor to the modern music video, here are seven little-known facts about the world’s most loved entertainment company.

Walt Disney Co. (NYSE:DIS) is arguably the most diverse, powerful, and beloved entertainment company on the planet. The company Walt and Roy Disney founded in 1923 has a $161 billion market cap, making it the 23rd largest company on the S&P 500 index. Disney’s stock has returned 292% over the 10-year period through March 14, trouncing the broader market’s 95% return and richly rewarding many investors.Many of the company’s impressive “firsts” and other interesting tidbits about it are fairly well-known. So, heigh-ho, heigh-ho, it’s off to work I went until I was Sleepy digging up seven Happy facts that many of you might not know, not that I think you’re Dopey. (Look for the other Dwarfs hidden in this article.) Enjoy!

Disney Park Pic

IMAGE SOURCE: DISNEY.

1. Disney has claims to producing the first music video
Walt Disney’s “Song-O-Reel,” produced in 1923 when he was a 21-year-old living in Kansas City, Mo., is considered by some to be the first music video — in very early form. Music videos would surge in popularity when MTV — now owned by Viacom — launched 58 years later in 1981.

Disney contracted with the Jenkins Music Co. to create a film illustrating the song Martha: Just a Plain Old-Fashioned Name, based on a song by a founder of the Coon-Sanders Original Nighthawk Orchestra. The film — which Disney called a “Song-O-Reel” — debuted at the Isis Theater in Kansas City. Martha was a silent film, but the Isis’ organist Carl Stalling played the melody while the audience sang along using the words appearing on the film. Stalling would become Disney Studio’s first music director.

2. A “Hidden Mickey” solar-power facility will soon help power Disney World
Disney World will soon be powered in part by a 5-megawatt solar-power facility Duke Energy (NYSE:DUK) expects to complete constructing this spring. It will be the largest solar facility at Disney World, with its power equivalent to about 1,000 typical residential solar rooftop systems. Duke Energy, the largest electric power holding company in the U.S., will own and operate the facility that will serve Reedy Creek Improvement District, the power provider to Walt Disney World.

Disney Solar Farm Mickey Head Nearmap

AN IMAGE SURE TO BRING A SMILE TO PLANE PASSENGERS TRAVELING OVERHEAD. IMAGE SOURCE: NEARMAP, WHICH IS MAPPING THE U.S. WITH ITS  HIGH-RESOLUTION CAMERAS.

In a whimsical twist, the facility’s 48,000 solar panels on the 20-acre site are arranged in the three-circle silhouette of the head and ears of Mickey Mouse, as can be seen in the aerial view above, supplied by nearmap. “Hidden Mickeys” are everywhere at Disney’s theme parks, such as in rock formations and the decor.

3. The U.S. space program that put a man on the moon was partly inspired by a 1955 Disney TV show
During the mid-1950s, Disney collaborated with NASA rocket designer Doc Wernher von Braun to produce three educational films about space: Man in Space, Man and the Moon, and Mars and Beyond. By some reports, President Dwight Eisenhower called Disney to request a copy of Man in Space after it aired to show to top officials at the Pentagon. Even if this isn’t true, NASA historians aren’t Bashful about crediting the Disney-Von Braun collaboration with significantly influencing the development of the U.S. space program that put a man on the moon.

GA title card with an “in Technicolor” credit. Image source: Disney via Wikimedia Commons.

4. Disney had a lock on the most advanced Technicolor process for a period
Disney had exclusive use among animators of the then-most-advanced Technicolor process for producing color films for a certain period of time in the 1930s — one year, according to the most reputable sources. Other animators — who were surely Grumpy about this — had to use either the older and inferior two-color Technicolor process or a competing process during this time.

Technicolor, invented in Boston in 1916, wasn’t the first process for producing color films, but its three-color process was superior at producing highly saturated colors. A Technicolor Motion Picture Corp. founder reportedly convinced Walt Disney to shoot the cartoon Flowers and Trees (1932) in the new process, which marked the first time a Disney animated short was made in color. This cartoon was also the first commercially released film to be produced in the new Technicolor process. Disney was wowed by the results and negotiated an exclusive contract for the use of the process. Disney’s use of the process for The Three Little Pigs in 1933 excited audiences and Hollywood filmmakers alike — and fueled a new and sustained boom in the production of films in color.

5. Disney has developed its own proprietary 3D printing technology
It’s fairly well-known that Disney has been using 3D printing for various applications across its empire. In a popular 2013 attraction at its theme parks, for instance, visitors could be digitally scanned and have their likenesses put on a 3D-printed Star Wars’ Stormtooper figurine. The technology is also used to produce unique costumes and props for films. The armor costume for Korath in Marvel’s 2014 blockbuster Guardians of the Galaxy, for example, was printed using a Stratasys (NASDAQ:SSYS) Connex 3D printer.

Disney

CHESS PIECES WITH EMBEDDED 3D-PRINTED LIGHT PIPES DISPLAY CONTENT PIPED FROM AN INTERACTIVE TABLETOP. LOCATION AND SUGGESTED MOVES CAN BE DISPLAYED ON EACH PIECE. IMAGE SOURCE: DISNEY RESEARCH.

It seems to fly under the radar, however, that Disney has developed its own proprietary 3D-printing technology. Its “Printed Optics” allows custom optical elements for sensing, display, and illumination to be directly embedded in the body of an interactive device. Disney has demonstrated the tech by 3D printing — using a Stratasys Eden printer — fiber optics to create animated eyes for interactive toys, though the technology’s applications are potentially vast. According to Disney, “Printed Optics is part of our long term vision for the production of interactive devices that are 3D printed in their entirety.”

Disney Mr Potato Head

IMAGE SOURCE: HEY123 VIA DISNEY WIKI.

6. Mr. Potato Head is the most advanced audio-animatronic character to date
The Mr. Potato Head located in Hollywood Studios’ Toy Story Mania is reportedly the most advanced audio-animatronic to date. This is a simple example of Disney building upon its own technological achievements. Disney debuted the first audio-animatronics at the 1964 World’s Fair in New York. It was at this event thatIBM introduced many consumers to computers andFord Motors unveiled the now-iconic Mustang. Yet, Disney’s “talking robots” — including Abraham Lincoln and It’s a Small World — were reportedly the biggest hit among many fairgoers.

Related tidbit: Mr. Potato Head, first manufactured in 1952 by Hasbro (NASDAQ:HAS), was the first toy advertised on television. Hasbro today sports close ties to Disney, which has helped power its stock to superior gains in recent years. Among other ties, Hasbro holds a license to produce Star Wars-themed toys and the exclusive rights to develop dolls based on Disney Princess characters.

7. Lillian Disney came up with the name “Mickey Mouse”
Many Disney aficionados likely know that Walt’s wife, Lillian, came up with the name “Mickey” in 1928 for the cartoon mouse that vaulted Disney Studio to world fame. This one seems worth including, however, to underscore that it’s wise to surround yourself with smart and supportive people in order to not only be successful, but also happy. This description reportedly fit Lillian Bounds Disney, who Walt hired as an ink artist for his then-fledgling Disney Studio in 1923 and married two years later.

In short, Disney is not a company investors should bet against.

SOURCE

Disney and Pixar: animation film studios boss Ed Catmull talks success

Ed Catmull is behind three decades of sustained success for Pixar. Picture: Deborah Coleman

Hollywood studios wax and wane, rise and sometimes disappear. Every studio has its moment and if it’s lucky this can last for a decade. Pixar’s has lasted three decades.

So successful has Pixar Animation Studios been since its debut with the first fully computer-rendered feature film, Toy Story, in 1995 that Pixar as a brand name stands for something in quality, style and values that also upends auteur theory. The studio collective is the auteur delivering success after success.

Ed Catmull was there at the start, a computer scientist recruited by George Lucas from the New York Institute of Technology to head ­Lucasfilm’s computer division, before joining John Lasseter and Steve Jobs to form the independent company Pixar in 1986.

After multiple hits (including Monsters Inc, Finding Nemo, The Incredibles) the 1200-­employee company was sold to the Walt Disney Company in 2006 for $US7.4 billion, and Catmull has served as president of Pixar as well as the Walt Disney Animation Studios (with Lasseter as chief creative officer of both) ever since.

The broader “moment” for Disney now incorporates the franchise freight trains of Marvel Studios and Lucasfilm’s Star Wars, although Catmull and Lasseter’s reinvigoration of Disney’s animation division is one of the great Hollywood turnarounds.

They have lifted the “Mouse House” from a low base and celebrate their 10th anniversary with the release this month of Disney Animation’s latest, Zootopia, which has smashed box office records in North America and, surprisingly, China, becoming the highest-grossing animated film there in just two weeks.

Catmull says the film marks a satisfying anniversary, given the circumstances. “When we first started there,” he says, “Disney Animation itself didn’t mean much because it hadn’t produced much for a while.”

That is an understatement. A decade ago, the cartoon house that Walt built was spluttering with bomb after bomb. The studio behind Mickey Mouse, Dumbo, The Lion King, The Lady and the Tramp, Fantasia, Aladdin and the rest released a bunch of animated features from 2002 that now serve as a list of films you didn’t see:Treasure Planet, Brother Bear, The Emperor’s New Groove, Home on the Range,Chicken Little, Meet the Robinsons and so on.

Then Catmull and Lasseter arrived with their Pixar credo that it be a “filmmaker-driven studio”, not a management-driven one.

“Almost immediately we started making films that were reviewed well [including Bolt and The Princess and the Frog] but [initially] they weren’t drawing in the crowds,” Catmull recalls.

“Then Tangled [a musical adaptation of the Brothers Grimm’s Rapunzel tale] got both the critical and the commercial success, but it was followed the next year with [CGI animated video game parody] Wreck-It Ralph, and it was confusing people because they thought: why is Disney making a Pixar film?”

Meanwhile, Pixar made the female-focused adventure Brave, raising the converse but apposite question: why is Pixar making a Disney film? “So there was confusion about it, and then Frozen came out,” Catmull says.

Yes, Frozen. It and Tangled featured female leads in rich, beautiful new worlds that fit perfectly the mould of classic Disney animation. Frozen corrected the dialogue about Disney and did what the very best family films do. It became a cultural phenomenon and its lead tune, Let It Go, became as pervasive as Titanic’s My Heart Will Go On. And it earned $US1.2bn in cinemas and multiples of that in ancillary markets and merchandising.

Disney Animations Studio followed with the inventive Marvel Comic adaptation Big Hero 6 and now Zootopia. The once embattled studio is now “taken in its own way, as a studio producing great films”, Catmull says, and not as Pixar’s ugly sibling.

Zootopia was the threshold moment,” he says. “That was the greatest feeling and this happened at 10 years.”

From afar, the 55th animated feature in Walt Disney’s Animated Classics series looks like so many kids films: it features animals voiced by a strong cast (including Jason Bateman, Idris Elba, Ginnifer Goodwin and JK Simmons). Yet the film has popped, entering the cultural consciousness of children around the world.

Catmull didn’t see it coming but “we don’t usually”, he says with a chuckle.

“What happens is we’re always struggling with a film, and of course you don’t know if it’s going to make it over the hurdle until it actually does. It wasn’t until we got close to the end that we suddenly connected a lot of dots in the last half year … and as we got close to the end I thought, ‘This one is actually really meaningful. All of the things are coming together, the voice talent works great together, the comedy works great, and the world is very rich and interesting.’

“But I have to tell you, as we crossed the last threshold it was scary,” he adds.

The tale of a rabbit who aspires to be a police officer in the utopian Zootopia, and her shaky friendship with a con artist fox, touches on contemporary concerns such as tolerance, race and bullying with a light touch.

Catmull says its timing and content makes the Disney hierarchy particularly proud. “It’s like, ‘OK, we’ve got something great and it’s the reason we make movies’,” he says.

“We want to make something which connects with culture. It’s never about ‘Let’s just make a movie’ [or] ‘Let’s just have a laugh fest’. It really is in the idea. The idea of the films we make is to leave a lasting impression and have some meaning.”

Catmull’s lasting impression is more resonant than that of other studio heads. While wrangling two studios and commuting between Pixar in San Francisco and Disney in Los Angeles each week, the 70-year-old wrote (with Amy Wallace) the very readable, and now influential, 2014 management memoir Creativity Inc: Overcoming the Unseen Forces that Stand in the Way of True Inspiration.

It imparts some stark advice, most of it counter to the mass of management malarky clogging business and self-help bookshelves. Catmull sighs that even its reception has bemused him because “in writing it, you come up with some conclusion and people grab on to that and the real issue is not the conclusion, it’s the thought process behind that”.

Management buzz words don’t mean anything “in terms of how people address the human nature of people’s fears”, he adds.

“Saying it is not doing it. Give me the right thing to say, people ask. There isn’t a right thing to say.”

But three decades of sustained success for Pixar and the turnaround of Disney Animation suggest he and Lasseter know the right things to do. In essence, the book says they’ve backed people and wrangled creativity for a greater good.

Yet the Pixar mavens didn’t storm into Disney and upend the place. Indeed, Catmull says, largely the same group of people at Disney Animation were there 10 years ago.

“We entered into this with an attitude of not ‘let’s see whether or not they can do it’,” he says. “It was ‘let’s assume they can do it’.”

He believed the talent was there but management stood in the way of that talent flowering, so his job was to remove barriers, make suggestions and ultimately allow Disney’s teams autonomy.

“But by providing that kind of guidance, they rose to the occasion, they figured it out and in the end they did it, and it was amazing,” he says. “And the whole feeling at the studio now is completely different. The confidence level and the joy they feel is really gratifying.”

Oddly, he and Lasseter kept the two animations houses separate when management consultants would have you consolidate, cut and find synergies. Catmull says there were reasons to keep them separated and they have subsequently enjoyed benefits “that were even beyond what we thought”.

Disney animators asked for help from Pixar animators on troublesome films but Catmull and Lasseter refrained because they didn’t want to have any element of “Pixar bailed us out” hang over any film.

“And it was important that if we turned [Disney Animation] around they had to feel like they did it,” he says.

Secondly, he didn’t want one studio to be the clone of the other.

“Whereas if you’ve got two different cultures, they’re going to do different things,” he says. And they have, he adds happily. Finally, there is an element of sharing between the two studios, but there is no requirement to do so.

Which speaks to one of Catmull’s key lessons in Creativity Inc: the removal of existential threats within companies and employees.

“There isn’t anybody saying ‘you must use best practice for this’ or ‘we’re going to save money if we all use the same pipeline or use the same tools’,” he says.

“Instead the view is that we’re stronger if the two groups are kept separate and they have different ideas and then they share the ideas and we can pick and choose from them.”

This counters economic theory to the effect that the benefits from economies of scale outweigh any from creative tension or multiple separate entities.

“I would argue that that reasoning is almost always flawed,” Catmull says.

“The economies of scale, especially in an industry that changes rapidly — which anything closely related to technology does — make it more difficult to change. It slows you down and it is a complete and utter illusion. Not only is it an illusion, it’s false.”

The two studios also have the benefit of a so-called Braintrust of senior creatives who oversee all their work. The idea developed organically from the early days at Pixar when five men led and edited the production of Toy Story — Lasseter, Andrew Stanton (dual Academy Award winner for Finding Nemo and WALL-E), Pete Docter (dual Oscar winner for Up and Inside Out), Lee Unkrich (winner for Toy Story 3), and Joe Ranft (who died in 2005).

“Initially it was Pixar teaching Disney how to do it but we only did that for a year and a half and then Disney got going,” Catmull says.

They were kept separate for years until Pixar was “a little stuck” with Inside Out. The Disney Braintrust “looked at the film and they helped pick at a problem that was in the way. As soon as we heard [their answer], we realised it was true and ‘oh, we’ve got two groups of people who like each other, they want each other to succeed, they speak the same language, they know what it means to give meaningful notes and they’re fresh eyes’.”

Later, the Pixar Braintrust found two flaws holding back Zootopia.

“Then I realised not only do we have a Braintrust, which is unique in the industry, but we have two of them,” Catmull says with a laugh. “And it gives Disney an incredible strength to have two groups, who once per film can give feedback to the other — and only once per film, because no longer are they fresh eyes.”

The same is true of the recent introduction of the Marvel Comics and Lucasfilm worlds to the Disney family.

“What you want is a sharing relationship but you don’t want a merging,” Catmull says. “It’s an important concept.”

It sounds like a creative utopia, free of ego and cost controls.

Which it is, to a point, although Catmull says he has no intention of turning his hand to a career as management guru, ­because “I have the best job in the world”.

And he remains upbeat about story­telling and the future of the traditional cinema ­experience.

“I’m optimistic in the sense that ­storytelling is the way we communicate with each other,” he says. “So if I look at that in terms of how we structure things, it’s stayed stable for a long time.”

He was recently amazed while listening to an audio book of Homer’s The Iliad, a nearly 3000-year-old oral story told in a different language, in a different culture that still resonates.

The novel form is old, cinema not so old, and we adapt our storytelling to the particular medium, he theorises. “So the storytelling is going to be here. Now the medium is going through some change, it’s pretty obvious, so what is our adaptation to it, how do we use it?” he says.

“And I think part of being nimble is to recognise that and use the things that work. There are certainly things about the three-act structure in movies that have held up because they work really well,” he adds.

The quest now is to keep the two creative ­giants under his aegis nimble as they prepare, separately, Toy Story 4 and Frozen 2, among other ventures. “That’s the hard part,” Catmull says. “In fact, if anything, it gets harder when you’ve had a number of successes in a row, so I would say internally [we’re thinking]: now we’ve got these successes, what’s the actual impact?

“The implication of success is we’re doing stuff right so people want to hang on to that. So the challenge is to get people not to cling or hang on to anything, because if you look at the world, the technology is changing, the skills set, the software is changing, expectations are changing, there is nothing stable in this environment.

“And if there’s nothing stable it becomes all-important to recognise that and then fight those forces of conservatism that fight you from making those changes. People think they’re trying to do the right thing but what they‘re actually doing is getting more stuck. And that’s the challenge: how do you keep from getting stuck?”

SOURCE

Box Office: Disney’s ‘Zootopia’ Tops $500M Worldwide

Walt Disney has announced that Zootopia will cross $500 million worldwide as of today. It is the third-consecutive Walt Disney Animated Studios movie to reach said milestone, following Big Hero 6 and Frozen. And you can throw Tangled onto the pile as well, although Wreck-It-Ralph clocked out at “just” $471m back in 2012.

At this rate, the Ginnifer Goodwin/Jason Bateman/Idris Elba animated adventure will soon surpass Tangled both domestically ($200m) and worldwide ($591m) and next set its proverbial sights on the $222m domestic and $657m worldwide gross of Big Hero 6. After that, it’s basically the biggest-grossing Walt Disney animated feature ever after The Lion King and Frozen.

Yes, inflation is a big factor, but that’s something I want to dive into when I have to time to play around with Box Office Mojo’s “adjusted for inflation” calculator. But for reference, Pocahontas ($146 million in 1995) earned $283m in “adjusted for 2016” grosses.

For the moment, Zootopia has earned $163.8 million domestic after fourteen days of play (as of Thursday). It is quite likely that it will end the weekend just over the $200m mark with a possible final gross of $275-$300m depending on A) how it weathersBatman v Superman and B) to what extent Zootopia and The Jungle Book can coexist in a month’s time if Zootopia is still pulling them in.

The film has earned $335.3 million overseas alone, including $143.2m (as of today) in China alone. The film actually lost the top spot in China to the superb $10m opening day of The Revenant, but I’m sure Disney is all busted up about that. The film is days away from passing Kung Fu Panda 3 as China’s biggest animated hit ever. Including that Friday $7.4m gross from China, the film’s worldwide total is $497m thus far.

The film has already become Disney’s biggest non-Pixar toon ever in China, Russia, and Thailand. It opened yesterday in Brazil and Australia while it opens in the United Kingdom next Friday. The last big one is Japan which gets the picture on April 23rd. There will be more to discuss once we see where it ends up by the end of the weekend.

Oh, and Gods of Egypt has earned $29.2 million in China, making said territory the biggest single marketplace for said Alex Proyas fantasy.

SOURCE

‘Chronicles of Prydain’ Movie in the Works at Disney

Disney has acquired movie rights to the fantasy series “The Chronicles of Prydain” and is in early development on the project, Variety has learned.

The five novels by Lloyd Alexander, based on Welsh mythology, were published annually from 1964 to 1968 and followed the protagonist Taran from youth to maturity. He’s an assistant pig-keeper but initially dreams of being a grand hero.

The books are set in the magical land of Prydain, which resembles ancient Wales and is engaged in a series of battles with Annuvin, the Land of Death.

Other key characters are the young princess Eilonwy, the bard Fflewddur Fflam and a wild creature named Gurgi.

The books are “The Book of Three,” “The Black Cauldron,” “The Castle Llyr,” “Taran Wanderer” and “The High King.” The final book won the John Newbery Medal, given by the Association for Library Service to Children.

Sam Dickerman is the Disney executive on the project, which has not yet been set with a producer, director or writer.

The first two books in the series served as the basis for Disney’s 1985 animated fantasy movie “The Black Cauldron,” in which a Horned King sought to secure an ancient magical cauldron that would aid him in his desire to conquer the world.

The film, directed by Ted Berman and Richard Rich, was the first Disney animated film to include computer-generated imagery. The movie, which carried a $44 million budget, failed to generate significant interest, with a $21 million domestic gross, and was not distributed as a home video release for more than a decade.

SOURCE

Disney’s ‘Miles From Tomorrowland’ Merges Fact, Fiction for Preschool Audiences

Disney's 'Miles From Tomorrowland' Mixes Science

 

Miles From Tomorrowland,” Disney Junior’s family adventure series for kids 3-7, has life in outer space down to a science, literally.

The series, which follows the exploits of young adventurer Miles Callisto and his family of space explorers, aims to include science facts in each of its entertaining science fiction stories. And it does that with the help of a cadre of experts from such celebrated places as the Jet Propulsion Laboratory, NASA and the Space Tourism Society as well as key voice talent with strong ties to science and science fiction (“Star Wars” and “Star Trek,” anyone?).

“I’ve always been interested in science, but I was never that great at it. My mind always went toward the arts,” says creator Sascha Paladino. “When I pitched this show about outer space, I wanted to make sure the science was good, that we were mixing science fiction and science fact in an intelligent way. Luckily, when Disney bought the show, they were on board with that.”

Paladino and crew work most closely with JPL’s Dr. Randii Wessen, who oversees the science in each episode from concept through production. “The difficult part for me is to decide when do I say ‘Hey, you can’t do that’ versus letting it slide,” says Wessen. “A classic example, and the biggest one, is that right now we can’t travel faster than the speed of light. That’s a known physics law. This show is about interstellar travel across the galaxy. You have to go faster than light speed,” he explains. “There’d be no show if I said, ‘Hey, you can’t do this.’ I had to leave that one alone.”

“We don’t always agree on how much science to put into an episode, but I think that’s a good thing because we’re always trying to find the balance,” says Paladino of their work with Wessen. “We don’t want ‘Miles’ to feel like a didactic show where the learning is clear. We want to tell really exciting and entertaining stories and have science woven in organically.”

Another example of that creative tension between science and art took place over breakfast — sort of. “We try to put a spacey spin on everything, so we thought they should have floating pancakes for breakfast,” says Paladino. “Randii is not a fan of the floating pancakes.”

Wessen picks up the tale: “I’m trying to get the gravity field right on Mars so that it will look right, and the writers are putting anti-gravity powder in pancakes? So when Miles eats them, does he float?”

“Randii just doesn’t think that’s possible. And a lot of things are not possible, but we just liked the entertainment value of it. He couldn’t get his scientific brain around it,” explains Paladino. “But floating pancakes are just funny.” They reached a truce. “He’ll give us floating pancakes, if we put in some real facts about Jupiter when we go inside of it,” says Paladino. “But it’s become kind of a running joke that he’ll never get on board with the floating pancakes.”

Though many of the show’s viewers haven’t even started school yet, the experts say its never too early to introduce the to science. “It’s important to inspire young people across the board to have an interest in science, technology, mathematics and the environment, to be aware that they can play a role in helping to create a more peaceful world,” says consultant John Spencer, a space architect who has come up with designs for such things as orbital space yacht for extremely high-end tourists. Spencer provides the artists with a different kind of science inspiration. “It’s a very different thing than from Randii, who is more hard science,” explains Paladino. “John is more of a dreamer in a way. He dreams up these great concepts.”

“We had lots of discussions about what a star ship might actually be,” says Spencer of his work with the “Miles From Tomorrowland” team. “We wanted to make it friendly … just make it a home.”

And home is where the family is. From NASA’s Dr. Yvonne Cagle, the artists learned about the importance of companionship in space. “There’s no way you’re going to be able to explore and ultimately colonize a planet” without companionship, Cagle explains. “The crew becomes your extended family.”

Cagle sees the “Miles From Tomorrowland” audience as the next generation of real-life space explorers. “The young people we’re inspiring now, the next generation, they are the Martians,” she says, referring to last year’s film starring Matt Damon. “The truly are going to be the next lifeforms on Mars, so it’s important to engage and excite them. And this is a great way to do that learning. I like to tell our next generation of young people that their spacecraft is their own dreams and they can travel as far as their imagination can carry them.”

“Miles From Tomorrowland” has also gleaned sci-fi cred from two of the most beloved franchises in the genre — “Star Wars” and “Star Trek” — via the voice talents of George Takei of the original “Star Trek” series and films, Wil Wheaton from “Star Trek: The Next Generation” and Luke Skywalker himself,Mark Hamill from “Star Wars.”

“As we were talking about who might play certain roles, we said ‘Who’d be the absolute best?’ and we’ll go from there,” says Paladino. “My first choice was Mark Hamill to be on the show in some way. We had this character, an alien villain (Gadfly Garnett), and we knew he’d played the Joker in the animated ‘Batman’ series. We said ‘It probably won’t happen. No one’s heard of the show. It hasn’t been on yet. But he said yes!”

Paladino said it snowballed from there. Takei played an alien that can only see in the infrared spectrum and Wheaton played the villainous Commander S’Leet in guest roles. “It was great having conversations with Mark and Wil about the effects that their respective ‘Star Wars’ and ‘Star Trek’ franchises have had on people who wanted to pursue careers in science after seeing them. To think that our show has a little bit of that DNA, it feels right,” says Paladino. “I feel very lucky the agreed to be on our show.”

The series will conclude its first season Friday at 10 a.m. on the Disney Channel with an episode called “Galatech: Secrets of the Black Hole.” As the show embarks on its second season this summer, space is proving to be an ever evolving frontier. There is a lot of real world science for “Miles From Tomorrowland” to explore, including real planets and imaginary ones that have a basis in fact.

“We’ll get in room with Randii and he’ll tell us about weird science facts,” explains Paladino. “For instance, he told us there could be atmospheric conditions that could result in a planet made from diamonds. Immediately, all the writers in the rooms we’re like, ‘Oh, I’ve got it! There’s totally a story coming together.’ But Randii’s like, ‘What’s so great about that? It’s just a science fact.’ But to us, it’s like story gold.”

SOURCE

Disney plans to thrust ‘Indiana Jones’ back into the spotlight

Hollywood knows exactly what audiences need: more reboots, remakes and reimaginings.

If the response to that is an eye roll followed by an obligatory snarky comment, the numbers Hollywood executives follow suggest reboots and remakes are, at least, what audiences want.

Last year’s record-breaking box office was chock full of stories previously told on the silver screen. Two of the top five highest-grossing films of all time were reboots released in 2015: Walt Disney Co.’s DIS, +1.18% “Star Wars: The Force Awakens” has grossed $930.9 million in the U.S. and “Jurassic World,” from Comcast Corp.-owned CMCSA, +1.40% Universal Studios raked in $652.3 million.

2015 film remakes and reboots
Rank Title Distributor Production budget (millions) Domestic box office gross (millions)
1 “Star Wars: The Force Awakens” Disney $200 $930.9
2 “Jurassic World” Universal Studios $150 $652.3
3 “Mad Max: Fury Road” Warner Bros. $150 $153.6
4 “Creed” Warner Bros. $35 $109.8
5 “Terminator Genisys” Paramount Pictures $155 $89.8
6 “Fantastic Four” 20th Century Fox $120 $56.1
7 “Poltergeist” 20th Century Fox $35 $47.4
8 “Pan” Warner Bros. $150 $35.1
9 “Point Break” Warner Bros. $105 $28.8
10 “Hitman: Agent 47” 20th Century Fox $35 $22.5
Total: $2.1 billion
Box Office Mojo

The argument for films like Warner Bros.’ TWX, +1.13% “Pan” or 20th Century Fox’s FOXA, +0.21% FOX, +0.00% “Fantastic Four” is that they were, subjectively, bad movies. ComScore senior media analyst Paul Dergarabedian said no matter whether a film is a remake, reboot or reimagining, a bad film is simply that.

“At the end of the day, as long as you’ve made a good movie, nobody is going to care whether it’s a remake, or whatever ‘re’ word you want to use,” Dergarabedian said. He referred back to “Jurassic World” and the apprehension people voiced when it was announced. “Now it’s one of the biggest films of all time and it was a good movie. Believe it or not, it’s not always just about the box office.”

Disney has announced it is pulling a flick from the classic film franchise industrial complex once more, thrusting Indiana Jones back into the spotlight, again. The House of Mouse, which acquired the film rights to “Indiana Jones” when it paid $4 billion for Lucasfilm in 2012, said Tuesday that Harrison Ford, director Steven Spielberg and veteran producers Kathleen Kennedy and Frank Marshall will reunite for a fifth film.
“Oh this was definitely a smart move,” Dergarabedian said. “What’s old is new again and it’s been an absolute nostalgia fest at the box office in recent years.”

Viacom Inc.-owned VIA, +2.38% VIAB, +3.03% Paramount Pictures previously owned distribution and marketing rights to the “Indiana Jones” franchise, before selling them to Disney, and brought everyone’s favorite tweed-wearing professor back to the box office in 2008 with “Indiana Jones and the Kingdom of the Crystal Skull.”

“If you’ve got Spielberg and Harrison Ford back, it’s good enough for me,” Dergarabedian said. “People will follow [Spielberg] on any journey he’ll take them on… Even if ‘Crystal Skull’ isn’t on the top of any one’s list of favorite movies, it made a lot of money. And you’re lying if you say you’re not excited about [the new film].”

Despite wherever “Kingdom of the Crystal Skull” sits in the zeitgeist, the film grossed $317.1 million in the U.S. and $786.6 million world-wide, on a $185 million production budget. The “Indiana Jones” franchise is one of the highest grossing franchises ever, actually. All four films have earned a combined $906.4 million, according to Box Office Mojo.
Now, the marketing and moneymaking machine that is Disney has its massive paws on the franchise and there’s no reason not to trust the brand will do right by Indy and his fan base. The studio’s most recent successes need no explanation, really: “Star Wars,” the Marvel Cinematic Universe, “Frozen” et al.

“It’s under the Disney umbrella now and it absolutely gives the franchise a very strong leg up, especially in terms of marketing,” Dergarabedian said, noting Disneyland already has an Indian Jones attraction. “They have so many moneymaking avenues and platforms to market the brands and it’s really what Disney does best.”

SOURCE

Disney’s The Jungle Book Looks Intense… And Kind Of Violent

With Jon Favreau’s adaptation of The Jungle Book now exactly a month away, Disney has decided to try and increase anticipation ahead of its release with a brand new minute-long trailer. And while the footage does a sterling job of introducing us to the world, characters, and the sublime cast that will be voicing them, it’s all kinds of violent. Especially since it’s supposed to be for family audiences.

Jon Favreau seems to have taken a page out of Christopher Nolan’s book with his approach to Rudyard Kipling’s seminal 1894 novel. Everything about the trailerscreams that The Jungle Book wants to be taken very, very seriously, with Bill Pope’s cinematography dripping in darkness and shadows.

Which is understandable. However there’s a chance that The Jungle Book might be alienating its intended audience with just how scary and striking some of its images and visuals are. I mean, just look at Shere Khan lunging towards the screen, which is made even more frightening by the fact that he’s voiced by Idris Elba.

And if having a Bengal Tiger roaring in your face wasn’t scary enough, how about being chased through long grass by one. The scene looks as though it’s been ripped straight out of The Lost World. Only this time, instead a raptor, it’s a talking tiger, which is umpteen times scarier.

Oh, and just to make sure that your kids will forever be petrified of long grass and the zoo, here’s Shere Khan lunging for Neel Sethi’s Mowgli only for Ben Kingsley’s Bagheera the black panther to do the equivalent of a gore on him.

And that’s before we even get to the final shot of Scarlett Johansson’s Kaa looking like she’s about to eat Mowgli’s face. We don’t have long to wait to see if Jon Favreau’s The Jungle Book is preposterously too violent for its own good, as it will be released on April 15, 2016.

Disney Infinity’s Marvel Battlegrounds Set Changes The Game Entirely

Where previous Disney Infinity expansions have worked within the rules and tools of the core game, the new Marvel Battlegrounds set breaks those rules, creating a Power Stone-esque competitive brawler that’s almost worthy of a standalone release.

Instead of working with the movesets the Disney Infinity team has established for its Marvel Comics characters over the past two instalments of the series, all 28 heroes and villains have been given brand new moves unique to Battlegrounds. New blocks, throws, combos and super moves make even characters players have spent hours with feel fresh and new.

In battle players run freely about various interactive stages, fighting against up to three opponents at a time. The Infinity folks like to mention Capcom’s Power Stone, and the inspiration taken from that classic is clear.

Familiar capsules filled with green health and purple super power appear randomly on the field as a fight progresses. Marvel Power Discs (from both Infinity 2.0 and 3.0) will spawn as well. Each houses special team-up powers, and must be held for a short period before being activated, giving other players a chance to knock it away. Once the gauge is full, the Disc can be activated, unleashing powerful and often visually stunning effects. The Ant-Man Power Disc causes a giant-sized foot to crash down on the battlefield. The Darkhawk Power Disc shoots some sort of beam no one cares about because Darkhawk.

Check out the training session below to see how it all comes together.

The Battlegrounds playset includes a short but entertaining story mode. Someone’s stealing Vibranium, because the Black Panther figure is coming out, and the player must travel across five different stages before facing a movie-verse appropriate final boss.

Story mode takes around a half hour to complete, with optional challenges expanding solo play time. Each chapter awards experience points, but since characters don’t need to gain experience inBattlegrounds it’s stored in a bank to be applied to any Marvel figure the player owns, to be used to level up abilities in Disney Infinity 3.0 proper.

Disney Infinity's Marvel Battlegrounds Set Changes The Game Entirely

The real meat of the Battlegrounds set is the four-player versus mode. It’s kind of inspired how the Infinity team put it all together.

Since the physical portal that allows players to activate their figures in-game only has two spots, Battlegrounds uses the figures as one-time unlocks. Place Steve Rogers on the portal once, and he’s available for play in the game mode forever. Folks who don’t have all of the characters can share with their friends to unlock the whole set (or just frantically buy them all).

Disney Infinity's Marvel Battlegrounds Set Changes The Game Entirely

Even better, there’s a weekly rotation of free trial characters — you don’t need to own Nova to play Nova this week — plus playing the game awards tokens that can be used to select any other locked character from the selection screen. As my children have either misplaced or eaten most of my Marvel Infinitycollection, these features are a lifesaver.

As for the actual battles, they’re crazy fun. Four super-powered friends causing havoc in giant interactive arenas. If you can get three friends together around your television set for this I’d strongly recommend doing so, as you can’t punch AI players in the arm for kicking your butt.

A staggering amount of work went into creating the Marvel Battlegrounds Pack for Disney Infinity 3.0. They built a new combat system, gave every Marvel character in the game new movesets, recorded fresh voice over and built eight exciting fighting stages. All of that for a game within a game.

Earlier this month Disney announced they wouldn’t release a new Disney Infinity game this year, instead focusing on building new experiences within the Disney Infinity 3.0 engine. If Marvel Battlegrounds is any indication, they made the right call.

The Marvel Battlegrounds playset for Disney Infinity 3.0 will be released March 24, alongside new Ant-Man, Black Panther and Vision figures. The $35 set comes with the playset piece and a Steve Roger figure (which incidentally has a different moveset than the previously-released Captain America).

SOURCE

Disney and Hipster Whale team up for a Crossy Road crossy-over

Crossy Road, launched by Australian developer Hipster Whale in November 2014, was a runaway hit, garnering 50 million downloads in its first 90 days. Now Disney is getting in on the Frogger-inspired action.

Disney Games today announced the collaboration on social media, with a teaser video showing a voxelised Mickey Mouse trying to dodge traffic.

“Move over Chicken, there are new road crossers in town! From Hipster Whale and Disney comes Disney Crossy Road — an all-new take on the 8-bit endless adventure to cross the road without splatting,” the video description reads.

The collaboration seems a strange one for Disney conceptually, as the game is predicated on characters being smooshed by cars. It seems a natural one for Hipster Whale, who breathed fresh life into Namco’s Pac-Man with Pac-Man 256.

According to Matt Hall, the game has been in development for around a year. Considering that Crossy Road only took 12 weeks to develop, he said, it felt unusual, but he was confident that the time was well spent.

“We never expected Crossy Road to get as big as it did, so we had to sort of fix it as we went,” he said. “We used this as an opportunity to fix everything that was wrong with Crossy Road. It’s going to be a better game.”

Only Mickey is shown in the trailer, so we don’t know how far into the world of Disney the new game will delve (as far as Star Wars? Princesses? Duck Tales?). However, there will be at least 100 Disney and Pixar characters, and nine Disney- and Pixar-themed environments with their own soundtracks, in addition to the standard Crossy Road world. Hall also confirmed that each of these worlds will have its own rules, and not all of them will involve the game’s ubiquitous cars and logs.

A launch date has also not yet been given, with the trailer only mentioning that the game is coming “soon.” However, interested players can follow the game’s Facebook, Twitter and Instagram accounts for updates. If you already have Crossy Road, you can also now download an update with a free Mickey Mouse outfit for the chicken, inspired, Hall said, by the Mickey Mouses hidden around Disneyland.

The game will be released on iOS, Android, Windows Phone and the Amazon Appstore.

Four Genies and a ‘Whole New’ Song Honor Thomas Schumacher and Disney Theatrical at TDF Gala

TDF gala Thomas Schumacher

AURORA ROSE/VARIETY/REX/SHUTTERSTOCK

When the song-and-dance finale of this year’s gala fundraiser for Theater Development Fund came around, the performers trotted out that familiar tune from “Aladdin,” “A Whole New World.” But it wasn’t quite the song you know.

Instead, the performance, part of the TDF benefit honoring Disney Theatrical Productions and its president Thomas Schumacher, culminated in a version of the tune with lyrics rewritten by Broadway regular and former DTP staffer Rick Elice (“Jersey Boys,” “Peter and the Starcatcher”), and performed by four genies, an Aladdin, a Mary Poppins and a dozen alumni of TDF’s Open Doors program. Opening lyric: “Tom has shown me the world…”

Before that, a very pregnant Ashley Brown (Broadway’s original Poppins) and Adam Jacobs (its original Aladdin) sang from Disney stage favorites like “The Lion King” and “Beauty and the Beast” — not to mention “Aladdin,” for which Tony-winning genie James Monroe Igleheart brought out three other actors cast in the role for a rendition of “Friend Like Me.”

It was all part of an event celebrating DTP and Schumacher’s enduring support for TDF and its programs. But Schumacher deflected the praise lavished on him at the start of the presentation by TDF chiefs, executive director Victoria Bailey and chairman Earl D. Weiner. “If I run into that guy you’re talking about, I’ll hand him some polish for his halo,” Schumacher joked.

He quickly directed attention back to TDF, which is best known for its famous TKTS booth but also runs a wide array of educational and access initiatives, including the regular autism-friendly performances that Disney was the first to embrace. For years Schumacher has served as mentor in TDF’s Open Doors Program, which brings select students from New York City high schools to six shows a year as well as mentorship from industry pros like Schumacher.

Fourteen of his former mentees were in the crowd at the gala. He pointed them all out affectionately. “Who doesn’t want to go to theater with these people?” he asked.

SOURCE

1 218 219 220 221 222 361